JumpScene
.h
===========================
.m
.h
#import
#import "cocos2d.h"
@interface JumpScene : CCLayer {
CCSprite *Sprite;
CCSprite *Sprite2;
CCJumpBy *Jump;
CCJumpTo *Jump2;
}
@end
===========================
.m
@implementation JumpScene
- (id) init
{
self = [super init];
if (self != nil) {
Sprite=[CCSprite spriteWithFile:@"Icon-Small.png"];
[self addChild:Sprite];
Sprite.position=ccp(300,100);
Jump=[CCJumpBy actionWithDuration:2
position:ccp(50,10)
height:50 jumps:3];
[Sprite runAction:Jump];
Sprite2=[CCSprite spriteWithFile:@"Icon-Small-50.png"];
[self addChild:Sprite2];
Sprite2.position=ccp(200,0);
Jump2=[CCJumpTo actionWithDuration:2
position:ccp(40,30)
height:20
jumps:4];
[Sprite2 runAction:Jump2];
}
return self;
}
@end
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